![]() White markers on the track require you to hit X as you reach them (which will be timing with the beat), pressing X and either left or right will just you safely through turns in the track while other obstacles will require other directions to be pressed. It plays out in displays of starkly-coloured geometry backed with electronic beats, although Thumper more direct link to the music.Īs you are propelled forwards, items and obstacles on the track will require your to perform the correct actions in order to not take damage. Thumper is one of those, placing you as it does on a track without the need or ability to move (for the most part) and then hurtling you into the screen. Anything where you don’t need to move around too much is usually well suited which is why Rez and Until Dawn: Rush of Blood are two of our favourite VR games so far. VR lends itself more readily to certain types of games. PlayStation VR is definitely the way to play 'Thumper,' even if it's not required to have a good time with it.Octoin PSVR tagged bleak / moody / PSVR / rhythm action / thumper by Richie Being able to look around the environments, seeing the sparks fly from the beetle as it races down the highway, and noticing every small detail made me feel like I was actually in its world. It's also a much more engrossing experience in VR. Several times when I got stuck on a particular segment, I would put on my headset and clear it the first time. That smidgen of difficulty can be the difference between passing and failing, though. That isn't to say that 'Thumper' is impossible to play on a TV, as I completed several levels and segments that way, but it definitely is a tiny bit more difficult. Since I could see more of the road, it made playing in virtual reality seem a lot easier than on a television. I could more easily look up the track and get prepared for the next object while I was already tackling something else. ![]() The main reason is that I got a much clearer look at what obstacles were coming my way in VR. There are a few reasons why I preferred to play with a headset on, however. 'Thumper' is playable both in virtual reality and on a television set, and I found it to be a complete blast on both. This has to be done several times (with the track constantly changing) in order to defeat the giant figures at the end of the highway. I had to time my button presses and make sure I could collect all of the green-colored notes so that I could store energy and send it back at my opponent. While there are often optional speed boosts that can be hit to score extra points, the boss fights often make these required to be hit. Nothing is introduced only to be thrown away, rather everything is a building block.Įach level also features a boss encounter at the end, and these are some of the highlights of the game. For example, in 'Thumper's fourth level, it introduces lane switching similar to 'Amplitude.' This isn't some one-off idea, but something that appears in every level afterwards. Every track was teaching me a skill, which would in turn be stacked upon the other mechanics. New concepts are also introduced in each level so I never felt like I was just going through the motions. There are no game overs or lives to keep track of either, as the game is simply about making the player master a segment once and then getting to move on. Every segment (that typically last only a minute or two) comes with a checkpoint and some health, which is essential since the space beetle can only take two hits before dying. There is always a new challenge quickly approaching the player, and it feels sensational.Įach level of the game is split into dozens of segments, so I never felt like 'Thumper' was presenting an impossible challenge. In a span of just a few seconds, I would often have to jump over a series of spikes, do a ground pound maneuver by thrusting the analog stick down, and then immediately hold left to avoid crashing into a wall. Corners had to be drifted into by holding the cross button and the analog stick in the right direction, while spikes had to be cleared by pointing the stick upwards and allowing the beetle to use its wings to hover for a few seconds.Īll of these actions are pretty simple at its core, but what makes 'Thumper' so compelling is the speed that it throws these obstacles at the player. I controlled a cosmic beetle as he traveled quickly down a neon-lit highway, and had to help the space bug avoid death by dodging obstacles. ![]() The gameplay of 'Thumper' can best be compared to an interactive rollercoaster ride.
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